–Digital art introduction workshop 2022
The 2-week intensive workshop for students of –Digital art master program at Far Eastern Federal University in Vladivostok, Russia. The workshop was called 'Young Artist's Short Course: History, Strategies and Problems of Technological Art'.
The course was prepared and led by Andrey Chugunov and Olesia Ilenok.
Participants:
–Da. students with different backgrounds: graphic design, game design, radiophysics, history, eye surgery, advertising, Chinese studies, photography, etc.
Description:
As in the previous year (–DA2021), the intensive course 'Young Artist's Short Course: History, Strategies and Problems of Technological Art' was an introduction for –Digital Art students. On the one hand, it was necessary to outline the master's approach with a focus on the creation of artworks in digital environments, on the other hand, to give participants new tools for this, to set a current vector, and to foster their own approaches, ideas, and research directions.

Students received a brief excursion into the history and philosophy of contemporary art, media art, and technological art during the course. They explored the tactics and approaches of current artists and formulated the conceptual component of their own projects, which they presented at the end of the intensive.
The students were introduced to current issues in the field of contemporary and technological art, such as deep media, interaction with non-human agents, working with data, current approaches of light, sound, audiovisual, robotic art, etc. The topics were revealed by showing and discussing examples of art projects during the lectures.

It was important to show continuity and how technological art was embedded in the field of contemporary art within the lectures. Students learned how the artist's role has changed in conjunction with technology, how technology has changed the artist's craft, and how artists use technology as an integral part of their artistic language.

Regarding the 2021 course, the lecture portion was expanded. It was also reinforced by holding a Reading Group on the texts of Boris Groys and Armen Avanesyan. The reading began with a chapter entitled 'Global Conceptualism Revisited' from Boris Groys' book 'In the Flow'. Next, the chapter on the poetization of data from Armen Avanesyan's book "Maimification" was discussed.

The practical part underwent a complete change.

During the course, the participants were offered to study the following software vvvv gamma, touchdesigner, Max MSP.

The acquaintance of the participants with the node language of visual programming began with the Max MSP environment. During the one-day intensive, they built a sampler to work with field recordings and samples by means of such techniques as timestretching and changing the direction and speed of playback. This allows any sound to be used to create sonic textures. In the vvvv environment, they learned about data pipelining, working with the Skia 2D library, and with the built-in Stride 3D engine. In touchdesigner they studied the basic techniques of working with textures, as well as the basics of working in three-dimensional space.

As a result of the workshop, the participants were invited to formulate their artistic research topics and to create a project using at least one of the tools shown during the workshop.
Final projects of students anchored bellow.
Students' final projects: